

This rundown will include many segments of the Project.
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hack,” the original series of media, where Ito, Sadamoto, and Mashimo came together and worked with all their fervor. While their roles and involvement in the franchise changed as time went on, in this first part, I want to address what’s known as “Project. Each fragment deepened the story of every part, and every part, in turn, deepened the story as a whole.
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Their approach yielded a story with so many parts to lose oneself in, each full of countless details to drink in and new information to uncover. hack‘s dynamite world and characters and shake up the anime, gaming, and manga worlds in 2002. These three industry giants brought their expertise together to create. These stars included Kazunori Ito-screenplay writer for Ghost in the Shell, Nausicaä of the Valley of the Wind, Dirty Pair, etc.-Yoshiyuki Sadamoto-founder of GAINAX and character designer for Neon Genesis Evangelion, FLCL, Summer Wars, etc.-and Koichi Mashimo-director of Noir, The Irresponsible Captain Tylor, Madlax, etc. hack started out as an experimental project that brought the stars of the animation industry in Japan together to create a phenomenon that spread across anime, games, manga, light novels, and more-all with the express purpose of delivering an immersive story. But no matter how you get into it, you’re generally guaranteed to enjoy yourself and certainly going to walk away from it with more questions than answers. One franchise explodes across so many media channels that it’s mind-boggling and, at times, can seem completely overwhelming. But there are some stories, some experiences, that bleed into other media forms. All these are forms of media that we find enjoyable and want to share with others. At oprainfall, we strive to bring you the best news and content related to niche gaming and related hobbies, like anime.
